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Is there a way to apply a gradient texture to multiple objects, such that the
texture map at 0 is one texture, but the texture map at 1 is a texture unique to
the 2 individual objects?
I'm picturing something along the lines of a pane of glass in a box, and there's
a gradient of texture applied across the whole (unioned ?) object, such that the
texture at 0 is something bland or transparent, and as the gradient sweeps
across both objects, it affects them both equally along the same plane, as
though the entire multiple-primitive "object" in the scene had this special
gradient type applied to it.
I hope that's clear?
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