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Hi,
Thought I was getting used to using SSLT but I think I have something wrong
somewhere as my poor ant looks like he is about to spontaneously combust..
I am probably doing something stupid so feel free to point it out, I have had a
few attempts at adjusting the SSLT settings but I seem to go from not much
effect to burning him, any ideas/tips would be really appreciated (the most
appreciated thing would be faster SSLT though ;-)
I am trying to make something similar to
http://jonlieffmd.com/wp-content/uploads/2012/02/Ant-individual-.jpg where the
light can be seen to pass through parts of the ants body.
The ant is made of a few blobs (don't think they are the issue though).
My fear is that it is just not enough samples..
Subsurface settings in global_settings:
global_settings {
#if(useSubSurface)
mm_per_unit 10
subsurface { samples 50, 10 radiosity on}// do another render with this on..
#end
}
Texture for the part that seems to glow:
#declare antMat = material {
texture
{
gradient y
scale 2
turbulence 0.025
translate <0, 0.075, 0>
omega 0.7
lambda 2.8
triangle_wave
texture_map
{
[ 0.45 pigment{ granite triangle_wave colour_map { [ 0.0 color rgb
antColourLight*0.8 ] [ 0.0 color rgb antColourLight*0.2 ] [ 1.0 rgb
antColourLight*0.7 ] } turbulence 0.2 omega 0.65 lambda 3.2 scale 0.1 }
finish { specular albedo 0.1 roughness 0.0015 diffuse albedo 0.6,
0.2 brilliance 0.9 reflection { 0.005, 0.025 fresnel on } conserve_energy
#if(useSubSurface)
subsurface { translucency <.4, .6, 0.1>*9 }
#end
}
normal { granite 0.2 scallop_wave scale 0.007 turbulence 0.3 omega
0.7 }
]
[ 0.6 pigment{ granite triangle_wave colour_map { [ 0.0 rgb antColour*0.2
] [ 1.0 rgb antColour*0.1 ] } turbulence 0.5 omega 0.8 lambda 2.5 scale 0.1 }
finish { specular albedo 0.1 roughness 0.0015 diffuse albedo 0.5,
0.1 brilliance 1.2 reflection { 0.005, 0.035 fresnel on } conserve_energy
#if(useSubSurface)
subsurface { translucency <.4, .6, 0.1>*2 }
#end
}
normal { granite 0.2 scallop_wave scale 0.007 turbulence 0.3 omega
0.7 }
]
}
scale <0.35, 1, 2>
}
interior { ior 1.6 }
}
Lighting is an HDR probe plus 1 area light.
Any help/tips greatly appreciated.
Thanks
Sean
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Attachments:
Download 'ant.png' (447 KB)
Preview of image 'ant.png'
![ant.png](/povray.binaries.images/attachment/%3Cweb.538caf5f75a2cf57facb37460%40news.povray.org%3E/ant.png?preview=1)
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