> Normals aside. What are you trying to do with your textures?
> When I ran your code (added a camera and light source) I got what you
> wanted.
> You will need to use a finish with a high ambient value to see to the
> meeting point.
> If you are using layered textures the top one must have a degree of
> transparency for the lower ones to be seen.
> So I would start off with a simple texture for my planes and work up
> from there.
>
> Try the scene below but don't use my coding as a good example as it is
> machine written. You will need to use high Anti-Aliasing settings.
>
> Regards
> Stephen
I did try your code and it does demonstrate the principle of my idea - thank you
for that. (My wife made me close the image - made her dizzy! :) )
I definitely have a lot more reading and learning ahead of me.
As an aside - what tool are you using to auto-generate povray code?
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