POV-Ray : Newsgroups : povray.general : parallel planes to make an event horizon : Re: parallel planes to make an event horizon Server Time
8 Jul 2024 12:04:35 EDT (-0400)
  Re: parallel planes to make an event horizon  
From: skippy
Date: 25 May 2014 12:15:00
Message: <web.53821673cd5be26469944c250@news.povray.org>
> Normals aside. What are you trying to do with your textures?
> When I ran your code (added a camera and light source) I got what you
> wanted.
> You will need to use a finish with a high ambient value to see to the
> meeting point.
> If you are using layered textures the top one must have a degree of
> transparency for the lower ones to be seen.
> So I would start off with a simple texture for my planes and work up
> from there.
>
> Try the scene below but don't use my coding as a good example as it is
> machine written. You will need to use high Anti-Aliasing settings.
>
> Regards
>      Stephen

I did try your code and it does demonstrate the principle of my idea - thank you
for that. (My wife made me close the image - made her dizzy! :)  )

I definitely have a lot more reading and learning ahead of me.

As an aside - what tool are you using to auto-generate povray code?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.