POV-Ray : Newsgroups : povray.binaries.images : Area light macro + photons : Re: Area light macro + photons Server Time
6 Oct 2024 04:46:12 EDT (-0400)
  Re: Area light macro + photons  
From: Cousin Ricky
Date: 13 May 2014 21:05:00
Message: <web.5372c0aeaa730876192ae5f10@news.povray.org>
"jhu" <nomail@nomail> wrote:
> Needs more anti-aliasing

I don't think that would make a difference.  Due to post-sampling clipping since
POV-Ray 3.6, very bright objects (much brighter than rgb <1, 1, 1>) will have
jagged edges, no matter what the anti-aliasing setting.  Notice how only the
bright object and highlights are jagged; all the other objects have smooth
edges.  The only way I know of to fix this is to render the image at a large
size, then reduce the size in post-processing (using a program such as GIMP or
Photoshop).

There is an advantage to the change: high dynamic range areas of sub-pixel size
won't get lost, giving a more accurate impression of brightness.  The attached
image shows one dramatic example.  Better rendering of star field textures has
also been mentioned.


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post_clipping.png


 

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