"LanuHum" <Lan### [at] yandexru> wrote:
> Hi!
> Long process and a render hanged (or very large time?) at the end.
> Texture of .tga.
> Specular incorrect.
> If specular 0, leaves at all don't reflect light.
> Blender internal render has the specular map. What for this purpose has Povray?
Hi,
Maybe this description of a making of can help you
http://www.oyonale.com/image.php?code=505&mode=info§ion=ldc&lang=en
This guy is an great Povray-artist
greetings
Bert
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