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"Kenneth" <kdw### [at] gmailcom> wrote:
>
> The problem might not be as clear-cut as that. I rendered the OP's test code
> *without* media, and with pigment{rgbt 1} and r2=2 (to get closer overlapping
> spheres), and v3.7 actually crashes...
>
> I admit that my test is not a practical one (just perfectly transparent
> spheres!), but I wanted to see what would happen.
>
After reading some older posts re: problems with lots of perfectly transparent
objects, I see that a crash was to be expected (due to 'stack overflow errors',
max_trace_level, ADC, etc.) Sorry for my ignorance :-(
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