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Hi,
I know this issue has frequently been discussed, but I would like to understand
the reason with the goal, to adjust my scene:
In a scene with many transparent objects with emitting media such as:
sphere{P, r pigment{rgbt 1} hollow no_shadow interior{media{emission rgb 1}}}
rendering stops with the message:
Internal limit exceeded in FixedSimpleVector
Fatal error in renderer: A POV-Ray internal nesting limit was reached.
Render failed
if
1) the number of objects exceeds a certain number
2) the objects come close to each other and overlap
Changing bounding on/off or max_trace_level does not help.
Is there anything I can do?
Thank you!
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