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Le Forgeron!
My Blender already is able tessel and tesselate. See the picture below.
If to turn object, distortions, bad transformation turn out:
#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 3
}
background {rgbt<0.0509, 0.0509, 0.0509, 0>}
#declare Material_001_finish = finish {
specular 0.5
roughness 0.01
diffuse 0.8
conserve_energy
}
#declare Material_finish = finish {
specular 0.5
roughness 0.01
diffuse 0.8
conserve_energy
}
#declare Material_001_tex =
texture {pigment {color rgb <0.8,0.8,0.8>} finish{Material_001_finish}}
#declare Material_tex =
texture {pigment {color rgb <0.8,0.8,0.8>} finish{Material_finish}}
#declare Cube_001_ob =
box { <-1,-1,-1>,
<1,1,1>
texture{Material_001_tex}
rotate <-90,-0,0>
translate <2.306654, 1.231785, -0.000000>
}
#declare Cube_001_ob_orig =
object {Cube_001_ob
texture{Material_001_tex}
}
tessel {
original Cube_001_ob_orig
accuracy <10,10,10>
offset 0.01
texture{Material_001_tex}
}
#declare Cube_ob =
box { <-1,-1,-1>,
<1,1,1>
texture{Material_tex}
rotate <-90,-26.22,1.233e-06>
translate <-1.950153, 0.000000, 0.940005>
}
#declare Cube_ob_orig =
object {Cube_ob
texture{Material_tex}
}
tessel {
original Cube_ob_orig
accuracy <10,10,10>
offset 0.01
texture{Material_tex}
}
light_source {
<4.08,5.9,5.73>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.6077777759896383, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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Attachments:
Download 'tessel_screen.jpg' (242 KB)
Preview of image 'tessel_screen.jpg'
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