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Le_Forgeron <jgr### [at] freefr> wrote:
> Le 09/03/2014 20:41, LanuHum nous fit lire :
> > The cube wasn't deformed
> > On the image result of a render and texture of modulate
>
> it was rolled.
>
> roll {
> original Cube_ob
> albinos
> direction <1000,0,0>
> maximal 300.0
> minimal 0.2
> modulation { Modul }
> origin <2,2,2>
> texture{Material_tex}
> }
>
> The center of rotation is < 2,2,2> whereas the mesh is in <-1,-1,-1> /
> <1,1,1> : no problem.
> The axis of rotation has a direction of +x, going thru <2,2,2>, with a
> +1000 for one unit from the axis... but it is maxed at 300.
>
> your mesh only has 8 points, so do not expect to see the grid reflected
> on the final object, and yes, modulation is effective : try commenting
> the modulation and see.
>
> Second picture with :
>
> #declare Cube_ob =
> cubicle{
> original box{-1,1}
> accuracy 20
> }
>
> object { Cube_ob texture {pigment { color green 0.8 } } }
> roll {
> original Cube_ob
> albinos
> direction <10,0,0>
> maximal 300
> minimal 0.2
> modulation { Modul }
> origin <2,2,2>
> texture{Material_tex}
> }
Thanks, mister Le Forgeron!
It can be used with boolean?
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