Le_Forgeron <jgr### [at] freefr> wrote:
> We might be better in povray.unofficial.patches
>
> At least there is an image to see.
>
I wanted to show images
>
> accuracy is followed by a 3D vector which specify the number of slices
> in each direction (it defaults to 10)
>
> Each number of the vector is the number of slices of the bounding box of
> the original object (in the relevant direction).
>
> Default is <10,10,10>. Obviously 0 slices is a non-sense.
>
> What is the point of tesselating a mesh ?
>
tessel {
original Cube_ob
accuracy <50,50,50>
offset 0.001
texture{pigment{rgb 1}}
scale 2
}
On the image the artifact or can be adjusted?
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