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From: Le Forgeron
Date: 8 Mar 2014 17:29:31
> for even more experimental features
> git clone https://github.com/LeForgeron/Hgpovray.git
I collected a package (build rpm) and I study new abilities
1. tessel and tesselate:
#declare Cube_ob =
mesh {
triangle {<-1,1,1>,<-1,1,-1>,<-1,-1,-1>}
triangle {<-1,1,-1>,<1,1,-1>,<1,-1,-1>}
triangle {<1,1,-1>,<1,1,1>,<1,-1,1>}
triangle {<1,1,1>,<-1,1,1>,<1,-1,1>}
triangle {<-1,-1,1>,<-1,-1,-1>,<1,-1,1>}
triangle {<1,1,1>,<1,1,-1>,<-1,1,1>}
triangle {<-1,-1,1>,<-1,1,1>,<-1,-1,-1>}
triangle {<-1,-1,-1>,<-1,1,-1>,<1,-1,-1>}
triangle {<1,-1,-1>,<1,1,-1>,<1,-1,1>}
triangle {<-1,1,1>,<-1,-1,1>,<1,-1,1>}
triangle {<-1,-1,-1>,<1,-1,-1>,<1,-1,1>}
triangle {<1,1,-1>,<-1,1,-1>,<-1,1,1>}
inside_vector <1,1,1>
}
tessel {
original Cube_ob
accuracy 0
offset 0.01
texture{pigment{rgb 1}}
}
console: Accuracy must be greater than 0
tessel {
original Cube_ob
accuracy 1
offset 0.01
texture{pigment{rgb 1}}
}
console: parse error: Can't tesselate object. (Perhaps too low accuracy or null
offset?)
Fatal error in parser: Cannot parse input!
Render failed
That I do incorrectly, applying accuracy???
tessel {
original Cube_ob
offset 0.001
texture{pigment{rgb 1}}
scale 2
}
Good render.
Whether it is possible to achieve the ordered deformation?
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Attachments:
Download 'povwip.png' (46 KB)
Preview of image 'povwip.png'
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