POV-Ray : Newsgroups : povray.binaries.images : Le Forgeron: experiments : Le Forgeron: experiments Server Time
6 Oct 2024 05:35:47 EDT (-0400)
  Le Forgeron: experiments  
From: LanuHum
Date: 9 Mar 2014 13:15:00
Message: <web.531ca1488fce11617a3e03fe0@news.povray.org>
From: Le Forgeron
Date: 8 Mar 2014 17:29:31
> for even more experimental features
> git clone https://github.com/LeForgeron/Hgpovray.git

I collected a package (build rpm) and I study new abilities
1. tessel and tesselate:
#declare Cube_ob =
mesh {
triangle {<-1,1,1>,<-1,1,-1>,<-1,-1,-1>}
triangle {<-1,1,-1>,<1,1,-1>,<1,-1,-1>}
triangle {<1,1,-1>,<1,1,1>,<1,-1,1>}
triangle {<1,1,1>,<-1,1,1>,<1,-1,1>}
triangle {<-1,-1,1>,<-1,-1,-1>,<1,-1,1>}
triangle {<1,1,1>,<1,1,-1>,<-1,1,1>}
triangle {<-1,-1,1>,<-1,1,1>,<-1,-1,-1>}
triangle {<-1,-1,-1>,<-1,1,-1>,<1,-1,-1>}
triangle {<1,-1,-1>,<1,1,-1>,<1,-1,1>}
triangle {<-1,1,1>,<-1,-1,1>,<1,-1,1>}
triangle {<-1,-1,-1>,<1,-1,-1>,<1,-1,1>}
triangle {<1,1,-1>,<-1,1,-1>,<-1,1,1>}
inside_vector <1,1,1>
}
 tessel {
    original Cube_ob
    accuracy 0
    offset 0.01
    texture{pigment{rgb 1}}
 }

console: Accuracy must be greater than 0

 tessel {
    original Cube_ob
    accuracy 1
    offset 0.01
    texture{pigment{rgb 1}}
 }
console: parse error: Can't tesselate object. (Perhaps too low accuracy or null
offset?)
Fatal error in parser: Cannot parse input!
Render failed

That I do incorrectly, applying accuracy???

tessel {
    original Cube_ob
    offset 0.001
    texture{pigment{rgb 1}}
    scale 2
}

Good render.
Whether it is possible to achieve the ordered deformation?


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