|
|
"jhu" <nomail@nomail> wrote:
> Modeled in Blender and exported to Povray. Not quite what I was going for
> (actually quite far from it).
IMHO, you have to learn about faceloops, especially around the nostril area,
faceloops are to be used as the folds and creases of a shape (In the case of a
nostril, it spirals up and back down/front from the root of the nose to its
tip).
Here is some reading material for the topic of polygonal topology:
http://blenderartists.org/forum/showthread.php?93651-Poles-and-Loops
Post a reply to this message
|
|