POV-Ray : Newsgroups : povray.general : Odd visual distortion / artefacts with different scalings and orientaions : Re: Odd visual distortion / artefacts with different scalings and orientaio= Server Time
6 Oct 2024 08:55:21 EDT (-0400)
  Re: Odd visual distortion / artefacts with different scalings and orientaio=  
From: Cousin Ricky
Date: 5 Mar 2014 10:30:00
Message: <web.5317429bd696a6f385de7b680@news.povray.org>
Bald Eagle <cre### [at] netscapenet> wrote:
> OK,  I'm following your reasoning here, but I'm seriously doubting
> that's _really_ the case since the vertical cylinders show up, and the
> horizontal one is GONE. The bloody thing's a foot in diameter!
> And why would SOME grid lines show up (shouldn't they all be the same
> pixel width?) and others not?  It's just ... odd.

It's hit or miss.  An object can be really small, but it will be traced if it
just /happens/ to be in the right spot.  That's why many of the grid lines
showed up even though they are very narrow; the shear number of grid lines
practically insures that a bunch of them will be hit by the ray tracing
algorithm.


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