Alain <kua### [at] videotronca> wrote:
>
> Any object in a light_group WILL cast shadow for lights that are outside
> of it's group. If the object can cause any colouration of that light,
> the cast shadow will get coloured accordingly.
>
> The solution can be as easy as setting no_shadow for those objects.
>
No luck. That looked very promising! however no_sdhadow makes obj 2 surface
fully opaque regardless of filter and transmit parameters. here's the thing: I
need to see through obj 2 surface.
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