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I'm not prepared to release the actual scene, but I did start some work on
finding a simpler scene that would make the problem appear. The code below so
far does NOT invoke the problem with 3.7, but contains the features I wouldda
guessed would be necessary.
// -- begin code to test missing persons
#declare clothtext=texture {pigment{rgb x} finish {ambient rgb 1}}
#declare bluetext= texture {pigment{rgb z} finish {ambient rgb 1}}
#declare sphereobj= sphere {<0,3,10>,4}
#declare clothtext1=
texture{
object{sphereobj
texture{clothtext}
texture{bluetext}}
}
union{
sphere{<0,3,10>,2.1 texture{clothtext1}}
difference{
union{
cylinder{<-4,-4,10>,<4,4,10>,2 texture {clothtext1}}
blob{
threshold 0.1
cylinder{<0,-3,10>,<0,3,10>,2,1 texture {clothtext1}}
cylinder{<-5,-0,10>,<5,0,10>,2,1 texture {clothtext1}}
}
sphere {<0,0,9>,2.}
}
}
}
//-- end code
Le_Forgeron <lef### [at] freefr> wrote:
> Le 25/02/2014 12:59, gregjohn a écrit :
> > The attached file shows two renderings of the exact same povray SDL file, one
> > with 3.6.2, the other with 3.7. As you can see, the figures are completely
> > missing.
> >
> > The figures are largely composed of one large, multi-component blob, with
> > different textures from face to "uniform" to "hands". There are CSG operations
> > to cut away places for eyeballs and the mouth. Hair, earring, and eye objects
> > in the CSG are compleletly missing as well.
> >
> > FS182 makes reference to a texture & CSG problem for blobs, and the beta log
> > incorrectly lists it as "Fixed or mitigated".
> >
> > http://bugs.povray.org/task/182
> >
> > For backwards scene compatibility, I would recommend that this needs to be
> > re-opened.
> >
>
> Scene, please ?
>
> May be instead of reopening #182, creating your own bug report ?
>
> cutaway & intersection/difference is not blob specific, but look at #183.
> And #115.
>
>
>
>
>
> --
> Just because nobody complains does not mean all parachutes are perfect.
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