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"FNH" <nomail@nomail> wrote:
> The attached image show a snippet of my scene with changes in the "count"
> setting of the radiosity configuration.
>
> I need to up the "count" for other reasons in the scene. If you look closely at
> these images you can see some artifacts just to the right of the glowing ring.
> The ring is actually sitting on a smooth cylinder, so the red "bumps" are the
> artifacts.
>
> Is there another radiosity setting (apart from count) that might solve this
> problem and smooth away my "bumps"?
Those artifacts look suspiciously triangular to me. If the ring is sitting on a
smooth cylinder, what is that cylinder exactly? (a primitive cylinder, a mesh
cylinder, a mesh2 cylinder, etc.).
I can't quite visualize what's really going in this scene...
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