Poser hair guides on the left, "proof of concept" test render of 500 red,
randomly placed sphere_sweep "hairs" on the right (the Poser hair guide splines
used for interpolation are thicker and darker).
The process in a nutshell is:
For each hair -
1) From bounding box center of the follicleSurface mesh outward in some
random direction.
2) If the ray hits the mesh then that trace point becomes the root of a hair.
3) interpolate a new, distance-weighted spline (hair) between the two guide
hair splines having roots closest to the traced root.
With these large "wires" going into the scalp it seems a bit android-like; gives
me so many side-tracking new ideas...
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www.McGregorFineArt.com
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