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Example 1.
#version 3.7;
global_settings {
assumed_gamma 1.0
max_trace_level 3
}
background {rgbt<0.0509, 0.0509, 0.0509, 0>}
#declare Material_001_finish = finish {
specular 0.5
roughness 0.01
diffuse 0.8
conserve_energy
}
#declare Texture = normal {
agate
agate_turb 1.491
slope_map {
[0.0 <0.0,1>]
[0.10000000149011612 <1.0,1>]
[0.8999999761581421 <1.0,1>]
[1.0 <0.0,1>]
}
accuracy 9.999999747378752e-05
warp {repeat x*2 flip <1,0,0>}
frequency 2
scale <2,2,2>
}
#declare Material_001_tex =
texture {pigment {color rgb <0.8,0.4141,0.2057>} normal {Texture}
finish{Material_001_finish}}
#include "Plane_dec.inc"
object {Plane_ob
texture{Material_001_tex}
}
light_source {
<4.08,5.9,-1.01>
color rgb<1, 1, 1>
}
camera {
location <0, 0, 0>
look_at <0, 0, -1>
right <-1.6077777759896383, 0, 0>
up <0, 1, 0>
angle 49.134343
rotate <-27.098163, 46.688390, -0.903519>
translate <7.481132, 5.343666, 6.507640>
}
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Attachments:
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Preview of image 'simpletexture.jpg'
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