POV-Ray : Newsgroups : povray.animations : Parsing is my bottleneck : Re: Parsing is my bottleneck Server Time
25 Apr 2024 14:00:06 EDT (-0400)
  Re: Parsing is my bottleneck  
From: Excentp
Date: 15 Feb 2014 12:00:00
Message: <web.52ff9c3063ac8e5bc116c8bf0@news.povray.org>
Le_Forgeron <jgr### [at] freefr> wrote:
> Le 15/02/2014 08:33, Excentp nous fit lire :
> > So I'm currently working on a project that involves creating animation frames
> > for a scene that contains one mesh composed of at least 100,000 triangles and
> > one light source.
> >
> > Now the rendering times are great given the machine that I am suppose to work
> > with for this project. But I have identified a performance bottleneck that is
> > the reparsing of the scene every time a frame image is to be generated.
> >
> > The mesh in my scene, however large it may be, is unchanged across all frames.
> > However, the light source location will vary across all frames.
>
> parsing of mesh syntax is slower with increased size (each new element
> need to be searched in previous parsed elements). If you can,
> reformulate it with a mesh2 syntax (same object, same result, faster
> parsing)

Oh right I forgot to mention it is already a mesh2 object, but I would still
like to reduce parse times even further.


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