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clipka <ano### [at] anonymousorg> wrote:
> ...
> -1.42709E-06, 50452.3190548599 - 0.054,
> -1.05761E-06, 51058.5187356398 - 0.036,
> -6.98572E-07, 51533.7001769324 - 0.018,
> -3.47316E-07, 51826.0028331548 0,
> -1.8643E-09, 0 0.018,
> 3.49041E-07, 51569.8728802634
>
> And yes, it /does/ compute the differences.
>
> To my knowledge you could even use variable names in there, or functions.
Actually, it goes like this:
-------------------------------
Here's a block from my CSV
-------------------------------
-0.09,-1.77115E-06,50814.442593795
-0.072,-1.42709E-06,50452.3190548599
-0.054,-1.05761E-06,51058.5187356398
-0.036,-6.98572E-07,51533.7001769324
-0.018,-3.47316E-07,51826.0028331548
-0.001,-1.8643E-09,51877.
0.818,3.49041E-07,51569.8728802634
0.036,6.66051E-07,54049.9150965917
0.054,9.48796E-07,56914.236569294
-------------------------------
Here's what variable values actually made it into my scene.
-------------------------------
0.0900 -1.7712E-06 50814.4426
0.0720 -1.4271E-06 50452.3191
0.0540 -1.0576E-06 51058.5187
0.0360 -0.6986E-06 51533.7002
0.0180 -0.3473E-06 51826.0028
0.0010 -0.0019E-06 51877.0000
"huhnomarks3.csv" line 51: Parse Error: Expected 'float, vector, or string
literal', , found instead
I still might be attempting, to use a recent friend's analogy, to use a Ferrari
as a snowplow, but the fact that I'm so close that I'm hopeful I could just make
a few more tweaks.
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