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Hello,
I want to display a text at a given position but I want to keep it oriented
toward the camera.
I really don't know how to do it, which type of transformation I have to do ...
Here is an example of my problem:
#include "colors.inc"
#include "textures.inc"
#include "shapes.inc"
// finish options
#declare ambientCoef = 0.2;
#declare diffuseCoef = 0.8;
#declare specularCoef = 0.8;
camera {
perspective
location <22.424428, 27.372077, 22.881150>
sky <-0.190369, 0.724010, -0.663000>
right -x*image_width/image_height
angle 30.000000*image_width/image_height
look_at <1.214010, 0.842058, 0.000000>
}
light_source {
<22.424428, 27.372077, 22.881150>
color <1.0, 1.0, 1.0>*0.8
}
background {
color rgb <1.000000, 1.000000, 1.000000>
}
sphere {
<-2.311276, -3.133184, 0.000000> 0.100000
texture
{
pigment { rgb <1.000000, 1.000000, 0.188235> }
finish {ambient ambientCoef diffuse diffuseCoef specular specularCoef}
}
}
text {
ttf "cyrvetic.ttf" "TEST" 0, 0
pigment { Black }
translate <-2.211276, -3.033184, 0.100000>
}
If someone has an idea.
Thanks,
YoM
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