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clipka <ano### [at] anonymousorg> wrote:
> Am 12.12.2013 19:14, schrieb Woody:
>
> > I know that MegaPOV has this feature but it seems to be limited to multiple
> > viewpoints of a single scene, rather than completely different scenes. The
> > difference being that the MegaPOV results in the same sky sphere for each
> > version, where as a scene map could potentially result in different sky spheres.
>
> Such a feature is actually on my personal to-do list, meaning that it
> will probably wind up in either POV-Ray proper or UberPOV sooner or -
> more likely - later.
>
> The basic problem is that there's still too much legacy C-style code in
> POV-Ray, some of which was designed to render /the/ scene, not /a/ scene.
>
> I'm slowly weeding out such code these days (C-style code in general,
> that is), but it's still a long way to go until I can tackle the
> scene-level stuff.
I actually saw the post about uber pov a week ago. I haven't had a chance to
take a look at it yet. Is it being done in ANSI C (I think the only other option
being Objective C, though I admit I haven't done much development on the Mac)?
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