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Roman <vet### [at] ethz ch> wrote:
> On 2013-12-13 13:50, Le_Forgeron wrote:
>
> > It is not related to 81, but 297
> >
> > http://bugs.povray.org/task/297
> >
> > (81 is about artefact (noise) in solver, whereas 297 is about epsilon)
> >
> > A lot of shapes would not scale either. That's 297.
>
> Thank you for clarifying this. To work around the problem, I'm currently
> scaling my whole scene to a size that works for all objects. That's a
> bit cumbersome though, and I'm worried that such a common error-free
> scale won't exist in all cases. IMHO this is a serious limitation of
> POV-Ray that should be fixed, if at all possible.
I'm trying with low scale on sphere_sweep and it appears discontinuities when
approching a scale value of 0.005. Scaling the camera has no effect on the
sphere_sweep, it just act like angle.
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