The problem is, that I modify parts of the mesh. First I translate/rotate the
mesh to align a part along an axis. The I can easyly modify a part of the mesh
(bending, scaling). Then I want to bring the mesh with the modified parts back
in base alignment.
Concret it is a human model exported from makehuman, which I want to animate
within povray completly with the build in macro landuage.