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> Workaroud:
> Using the vtransform() macro, apply your transform/matrix to the parts
> of the camera that you want to affect, like location and look_at.
Nevermind.. i think i see what you mean. Is this what you are talking about?
camera {
perspective
direction <0,0,-1>
angle 60
transform{ matrix
<0.960168,-0.22715,0.162726,0.0879589,0.798467,0.595579,-0.265217,-0.557543,0.786642,0,0,-15.75>
inverse }
#local vecFocalPoint = vtransform(<0,3.56,1>, transform{matrix
<0.960168,-0.22715,0.162726,0.0879589,0.798467,0.595579,-0.265217,-0.557543,0.786642,0,0,-15.75>
} );
focal_point vecFocalPoint
aperture 1.5
blur_samples 100
confidence .9
variance 1/10000
}
I had to pull the "inverse" keyword out of the vtransform()... that seems to
make it work.
I will play with it more and test your theories.
I really appreciate your help... Thanks so much for taking time out of your day.
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