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Alain <kua### [at] videotron ca> wrote:
> > I am experiencing some weird artifacts with radiosity, namely black blotches. I
> > know this is a pretty standard problem, but all solutions I found recommend
> > changing the error bound etc which I think I've done correctly yet I still get
> > the artifacts. I am using povray 3.7.
> Scenes using emissive objects as illumination source are always delicate
> to configure.
> >
> >
> >
>
> Try this:
>
> #version 3.7;
>
> //#include "rad_def.inc"
> global_settings { assumed_gamma 1
> radiosity {
> pretrace_start 0.08
> pretrace_end 0.005
> count 10000 990000
> error_bound 0.3
> recursion_limit 1
> nearest_count 20 3
> }}
>
> #default{radiosity{importance 75/10000}}
> // count will tend, on average, toward 75 for most of your scene.
>
> #include "colors.inc" // The include files contain
>
> camera {
> location < -100,240,-20>
> look_at <0.0,20,0>
>
>
> }
> sphere{<100,100,0> 20 finish{emission 10} pigment{White}
> radiosity{importance 1}}
> // VERY high sampling of your emissive sphere
> /*
> importance set to allow adaptive sampling.
> This allow you to set count to some very large values and keep rendering
> speed acceptable
> by having most of your scenes objects to have more reasonable sampling
>
> */
> plane {
> <0, 1, 0>, -3
>
> pigment{color <1,1,1>}
> finish { reflection {0.0} ambient 0.0 diffuse 10 specular 0 }
>
>
> }
>
>
>
> Alain
Thanks, Alain, that showed some improvement. However I am still getting weird
artifcats, although more subtle ones. Here is a scene with your suggested
improvement, however you can still see black rings on the halo of the sphere
across the plane. I feel like I am missing something in this radiosity
buisness..
global_settings { assumed_gamma 1
radiosity {
pretrace_start 0.08
pretrace_end 0.005
count 10000 990000
error_bound 0.3
recursion_limit 1
nearest_count 20 3
}}
#default{radiosity{importance 75/10000}}
#include "colors.inc" // The include files contain
camera {
location < -100,40,-20>
look_at <0.0,20,0>
}
sphere{<100,60,0> 20 finish{emission rgb<1,1,1>} pigment{White} hollow
radiosity{importance 1}}
plane {
<0, 1, 0>, -3
pigment{color <1,1,1>}
finish { reflection 0.5 ambient 0.0 diffuse 1 specular 0 phong 1 }
no_reflection
}
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