POV-Ray : Newsgroups : povray.general : Radiosity causing black blotches : Re: Radiosity causing black blotches Server Time
29 Jul 2024 00:33:52 EDT (-0400)
  Re: Radiosity causing black blotches  
From: noam
Date: 15 Oct 2013 15:30:00
Message: <web.525d96e39410ac961c7cb8080@news.povray.org>
"noam" <nomail@nomail> wrote:
> I am experiencing some weird artifacts with radiosity, namely black blotches. I
> know this is a pretty standard problem, but all solutions I found recommend
> changing the error bound etc which I think I've done correctly yet I still get
> the artifacts. I am using povray 3.7.
>
>
>
>
>
>        global_settings { assumed_gamma 1 radiosity {             // --- Settings
> 3 (high quality) ---
>     pretrace_start 0.08
>     pretrace_end   0.005
>     count 400
>     error_bound 0.01
>     recursion_limit 1
>     nearest_count 20
>   }}
>
>
>
> #include "colors.inc"    // The include files contain
>
>
>
>
> camera {
> location < -100,240,-20>
> look_at  <0.0,20,0>
> //angle 8.7
> focal_point <0,20.0>
>     blur_samples 80
>
> }
>  sphere{<100,100,0> 20 finish{emission 40} pigment{White} hollow}
>
> plane {
>         <0, 1, 0>, -3
>
>         pigment{color <1,1,1>}
>         finish { reflection {0.5} ambient 0.0 diffuse 1 specular 0 brilliance 0}
>         no_reflection
>
>
> }
Sorry, here's an even simpler working example that reproduces my problem, this
time even using just povray's default config:
#include "rad_def.inc"
global_settings {
   radiosity {
      Rad_Settings(Radiosity_OutdoorHQ,off,off)
   }
}

#include "colors.inc"    // The include files contain

camera {
location < -100,240,-20>
look_at  <0.0,20,0>


}
 sphere{<100,100,0> 20 finish{emission 1} pigment{White} hollow}

plane {
        <0, 1, 0>, -3

        pigment{color <1,1,1>}
        finish { reflection {0.5} ambient 0.0 diffuse 1 specular 0 }
        no_reflection


}


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.