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"noam" <nomail@nomail> wrote:
> I want to render some geometrical object. It is not part of a scene, I simply
> want a nice rendering. I noticed that adding reflections of "real" light sources
> gives a much more convincing effect. See e.g.
> http://a.fsdn.com/con/app/proj/povray.mirror/screenshots/screenshot%201.jpg In
> this case, of course, I assume a whole room was set up so it'll reflect on the
> balls. However, all I need is some minor "realistic-looking" reflection, i.e.
> just the "white" parts of the reflections in the image above. I assume there are
> some tricks for achieving the desired result without really setting up an entire
> scene with real objects, windows etc. Can you give me some tricks for doing
> that?
> Sorry if this is too vague...
In this image Jaime used HDRI-Lighting IIRC. You can find the code (and a lot
more to study) at his web-page:
www.ignorancia.org
Best regards,
Michael
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