Wouldn't it be better to define a new function instead of messing with the
color/density maps?
Something like this maybe (I'm still working on the ringworld project):
density
{
function {1-f_cylindrical(x,y,z)}
}
But how would I rewrite the function for my scene if:
1. the radius of the habitat ring is equal to "ring_radius" and the height of
the atmosphere is equal to "atmosphere_height"
2. the atmosphere should have 0 density at the top and some arbitrary low value
like 10% at the ring surface.
Post a reply to this message
|