POV-Ray : Newsgroups : povray.general : Place light_source based on object bounds : Place light_source based on object bounds Server Time
29 Jul 2024 00:23:41 EDT (-0400)
  Place light_source based on object bounds  
From: apalabrados
Date: 2 Oct 2013 17:35:01
Message: <web.524c90c29c0487ff39f63a050@news.povray.org>
Hi,

   I have a script where I load an Object and try to render it. The question is
that every object loaded has its own dimensions. I place it on the center of the
scene but I need to place a light_source at a certain distance.

   My code is:


#declare maxcorner  = 0;
#declare mincorner  = 0;
#declare max_x  = 0;
#declare min_x  = 0;
#declare max_y  = 0;
#declare min_y  = 0;
#declare max_z  = 0;
#declare min_z  = 0;

background {color rgb 0.1}

global_settings {
  assumed_gamma 2
  ambient_light rgb<1, 0, 0>
}

camera {
        orthographic
        location <0,200,0>
        rotate <23,0,-135>
        look_at <0,0,0>
}

sky_sphere
{
 pigment
 {
  gradient y
  color_map
  {
   [0.0 rgb <1.0,1.0,1.0>]  //153, 178.5, 255 //150, 240, 192
   [0.7 rgb <0.9,0.9,0.9>]  //  0,  25.5, 204 //155, 240, 96
  }
  scale 2
  translate 1
 }
}

union {

object {

 {{MODELNAME}}

 Center_Trans({{MODELNAME}}, x+y+z)

 texture {
  pigment { Red }
  finish { ambient 0.1
                 diffuse 0.9
                 phong 1 }
 }

 #declare maxcorner  = max_extent({{MODELNAME}});
 #declare mincorner  = min_extent({{MODELNAME}});
 #declare max_x  = max(maxcorner.x,mincorner.x);
 #declare min_x  = min(maxcorner.x,mincorner.x);
 #declare max_y  = max(maxcorner.y,mincorner.y);
 #declare min_y  = min(maxcorner.y,mincorner.y);
 #declare max_z  = max(maxcorner.z,mincorner.z);
 #declare min_z  = min(maxcorner.z,mincorner.z);

 #debug concat("dX: ", str(max_x-min_x, 0, 2), "\n")
 #debug concat("dY: ", str(max_y-min_y, 0, 2), "\n")
 #debug concat("dZ: ", str(max_z-min_z, 0, 2), "\n")

 scale 140 / max3( max_x-min_x, max_y-min_y, max_z-min_z)

 FindObjectCenter( {{MODELNAME}} )
}

light_source {
        <max_x+100, (max_y-min_y)/2, (max_z-min_z)/2>
        color White
}
light_source {
        <(max_x-min_x)/2, max_y+500, (max_z-min_z)/2>
        color White
}
light_source {
        <(max_x-min_x)/2, (max_y-min_y)/2, max_z+100>
        color White
}

}

    I want to illuminate the three visible planes ( XY, YZ, ZX)  and my issue is
that light_source need to get the bounds of the object to be placed accordingly.

   What's wrong in my code?


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