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Alain <kua### [at] videotron ca> wrote:
> The easiest way, and fastest to render, is to use fading (fade_distance,
> fade_power and fade_color) as Warp stated.
>
> This will not realy obscure what is behind the object, just tint it.
>
> You can also fill the object with some scattering media. It will
> significantly increase the render time, but will allow you to have
> non-uniform absorbtion. To enable an object to contain media, you need
> to add "hollow" to that object.
It sounds easy to use...
I didn't use these features.
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