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One of the Java applets you linked to doesn't seem too complicated. I'll try and
reverse engineer it.
I want to use the equations themselves instead of relying on existing POV
primitives and patterns since I want to use them outside of POV too.
Mike
"Bald Eagle" <cre### [at] netscape net> wrote:
> Yeah, I know the feeling.
> I've got like 7-8 pages of differential equations I took as notes while trying
> to figure out the Finite Element Method.
>
> Start with something simple.
>
> Try some heighfields, some basic grids / meshes and try some deformations and
> transformations.
>
> http://www.f-lohmueller.de/pov_tut/pov__eng.htm
> Try looking through this stuff and Googling "POV-Ray + ....."
> Then take baby steps until whatever you're doing approaches your goal.
>
> I find this interesting as well, but right now I'm in the middle of 2 or 3
> sh*tstorms IRL, and it'll likely be about 6 months before I can resume a lot of
> this.
>
> Try some grids / checkers and apply some warps, and I think that will get you
> far, fast. Watch the videos - they're illuminating.
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