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scott <sco### [at] scott com> wrote:
> > now, from what I've read, it takes more than a thousand iterations to get good
> > results, but trying to do just fifty iterations makes POV do an imitation of
> > PAC-Man with my memory and swap space. All 16GB of it.
> >
> > I don't know if this is a bug or a natural limitation of the geometry parsing
> > engine.
>
> It looks to me like at each iteration you are doubling the number of
> objects POV has in memory (by creating an intersection of two versions
> of the previous object). That means after 50 iterations you will have
> about 2^50 objects - I'm surprised you got that far!
That's about what I figured was happening. And I didn't get that far because
I had to shut it down.
Regards,
A.D.B.
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