POV-Ray : Newsgroups : povray.general : Help importing mesh object : Re: Help importing mesh object Server Time
29 Jul 2024 02:34:50 EDT (-0400)
  Re: Help importing mesh object  
From: MichaelJF
Date: 6 Aug 2013 11:25:01
Message: <web.5201148f82eeb814876e1cb0@news.povray.org>
scott <sco### [at] scottcom> wrote:
> On 06/08/2013 14:16, Bald Eagle wrote:
> > Super.
> > I now have:
> > Blobman
> > MakeHuman
> > POV-Person
> > Blender
> > NetFabb
> > Moray
> > POV-Ray
> > .... and who knows what else is lurking in the download folder...
> >
> > What should I use to easily and quickly separate unattached parts of a large
> > mesh file into individual mesh components so that I can apply transforms?
>
> Blender should be able to do it.
>
> > Is there a short processing script or is everything GUI?
>
> Sorry I don't use Blender much, but in theory you should be able to
> write a script to separate a mesh into its individual disconnected
> parts. Or of course you can do it manually.
>
> OOC where are you getting the STL files from? There might be an easier
> or shorter route to get the mesh data into POV in a more useful format.
>
> > Can I do CSG on mesh objects?
> > For example, take a mesh sphere and intersect it with a thin box to get a flat
> > disk / coin / cylinder?
>
> Yes. You just need to define an "inside_vector" for each mesh, look in
> the help for more info.

Blender should be able to do it. I'm using Wings3D for this (may be in your
download folder...). Your object consists only of one group, which makes it a
bit difficult. I just played with Wings and the OBJ created by Blender. All
bones seems be single meshes but not grouped in the OBJ. With Wings you can
select a face of one bone, hit + as long as no furhter faces will be added and
use "export selected" to export the seperated part. Better save your work with a
new name, delete the exported bone and do the same with the next one. It's a bit
handy work, since they are some bones there.

Best regards,
Michael


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