Hi all.
I've been seeing how the bullet library copes with arbitrary meshes. Not so
destructive this time, but just as interesting to watch I think. This animation
was created using a set of 15 rock meshes, built as .obj files from a POV-Ray
macro and converted to .3ds for the bullet playground. The rocks are picked
randomly in groups of 30, arranged haphazardly and dropped repeatedly.
The simulation seems quite happy, although it slows to a crawl once there are
more than about 50 rocks. I guess the meshes are all held in memory
separately... perhaps there's some way to tell the bullet library to reuse the
meshes like POV-Ray does when rendering.
Currently rendering another version with slightly different parameters and more
rocks :)
Bill
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Download 'rocks02b.mp4.mpg' (2690 KB)
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