POV-Ray : Newsgroups : povray.newusers : Very big time difference of a render : Re: Very big time difference of a render Server Time
28 May 2024 19:52:29 EDT (-0400)
  Re: Very big time difference of a render  
From: LanuHum
Date: 27 Jun 2013 13:00:01
Message: <web.51cc6e5691e1715f7a3e03fe0@news.povray.org>
"Mr" <nomail@nomail> wrote:
> > My version of the exporter is based on the official version, I didn't write a
> > code from a blank sheet, but... the official version seeks to tie the Povray
> > parameters to the Blender parameters that absolutely irrationally and doesn't
> > allow to use all capacity or Povray force
>
> The current implementation tied to blender parameters is only the first step,
> what you are trying to do is the second step of what is planned for the exporter
> development. the two steps are supposed to remain, just like you could convert
> Blender Internal Material for Luxrender with its exporter AND also do native Lux
> textures.
>
> For this to work, the current "translation" code needs not to be broken, so more
> features would stay available. Your discarding all that was previously done to
> make your version from scratch makes us do double work instead of teaming up.
>
> However I do understand that you want to be free to make your own workflow, I
> hope you'll get everything in place soon so that maybe I can stop developing and
> focus at last on creating nice images.
>
> Note that the idea of the current exporter is not only to get access to all
> POV-Ray's features, but also to use blender interface and workflow as a shortcut
> to some advanced cases that would be cumbersome to code in POV-Ray such as
> specular mapping, or try using blender's presets for subsurface scattering with
> POV and you'll see what I mean as well.
>
> In any case, thanks for keeping up the good work.

I not against cooperation with you.
I do this work quicker to receive full-function addon.
Therefore I ask questions on this site.
It is important to me to know that can achieve and that it is impossible.
Nobody prompted to me how to bypass defect: long time with bad quality when
using media scattering with mesh2.
I am inclined to replace mesh with povray object "superellipsoid"
I will involve for this purpose the Blender boolean modifier
When I learn the potential, we will be able to talk about cooperation.
But, I support creation of the separate interface for Povray in Blender.
Otherwise many parameters remain unused. They will prevent the user to be guided
and find the necessary.
You don't need to stop the work, I always watch development of the official
version.
Ahead still there is a lot of work

Due to the problem of media scattering with photons there is a new question.
From a floor on a wall light which color is reflected is set by the reflection
parameter, but really the floor can have multi-color reflection which as I
understood, it is impossible to set.


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