POV-Ray : Newsgroups : povray.newusers : Very big time difference of a render : Re: Very big time difference of a render Server Time
7 May 2024 06:47:23 EDT (-0400)
  Re: Very big time difference of a render  
From: LanuHum
Date: 18 Jun 2013 12:45:01
Message: <web.51c08cb791e1715f7a3e03fe0@news.povray.org>
Thomas de Groot <tho### [at] degrootorg> wrote:
> On 17-6-2013 16:30, LanuHum wrote:
> > No! Povray bad work with mesh
>
> On the contrary, POV-Ray works perfectly with meshes. It is the quality
> of the meshes that may be a problem, for instance when triangle vertices
> are not welded.
>
> I recommend that - before rendering in POV-Ray - you pass your Blender
> mesh through Poseray ( https://sites.google.com/site/poseray/ ). There,
> you can weld the loose vertices, subdivide the mesh, etc. Then, you can
> export in mesh2 format and render in POV-Ray.
>
> Thomas

It is a bad way! If animation?

Povray reads simple text the file.
This file can be created in Poseray, and I can write just the same file hands.
It is necessary to know a mistake.

Mesh created in Blender, without problems is read by other renderer: Luxrender,
Yafaray. There are no problems as with export to OBJ.

You could find the wrong ranges in the example given by me?
Where there triangle vertices are not welded.


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.