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Stephen <mca### [at] aolcom> wrote:
>
> Another way of saying what Alain said in non technical terms.
>
> When you set the location of the spotlight (you set it to < 0,0,0 >)
> then set the point_at. PovRay will calculate the angles. If you then
> transpose the spotlight the point_at will still keep these angles and
> the light beam will miss your sphere.
>
> An alternative method would be to take the spotlight coordinates from
> your Blender light and use them as the location in the PovRay Spotlight.
> Then the point_at will work as you want it to if you do not add any more
> translations or rotations.
> Be aware if you do this then the centre of rotation of the spotlight
> will be at the origin.
>
> Regards
> Stephen
Stephen, Alain, thank you very much!
LanuHum
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