POV-Ray : Newsgroups : povray.newusers : Very big time difference of a render : Re: Very big time difference of a render Server Time
7 May 2024 17:04:36 EDT (-0400)
  Re: Very big time difference of a render  
From: LanuHum
Date: 17 Jun 2013 10:35:00
Message: <web.51bf1d9b91e1715f7a3e03fe0@news.povray.org>
"gharryh" <h.a### [at] harry-arendsnl> wrote:

> Maybe you look at this simple example:
>
> background { rgb <0.3, 0.6, 0.9> } versus background {rgbt<0.0509, 0.0509,
> 0.0509, 0>}
>
> I think that calculatin inside POV-Ray using a Integer is faster then a Float.
> But i could be wrong


No! Povray bad work with mesh
All vertices coords - float. They can't be presented int


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