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"gharryh" <h.a### [at] harry-arendsnl> wrote:
> Maybe you look at this simple example:
>
> background { rgb <0.3, 0.6, 0.9> } versus background {rgbt<0.0509, 0.0509,
> 0.0509, 0>}
>
> I think that calculatin inside POV-Ray using a Integer is faster then a Float.
> But i could be wrong
No! Povray bad work with mesh
All vertices coords - float. They can't be presented int
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