|
|
Having completed the contruction of a satelite dish using this code.
The scene code looks like this:
[code]
// Create a dish width a diameter of 120cM
#declare dish_radius = 600;
#declare dish_depht = 15;
#declare BasicDish =
union {
intersection {
object { Paraboloid_Y scale <dish_radius, dish_depht, dish_radius> }
object { Paraboloid_Y scale <dish_radius-1, dish_depht-1, dish_radius-1>
}
plane { y,dish_depht }
texture{ clear_al }
finish {
ambient 0.2
diffuse 0.8
phong 1.0
phong_size 10
}
}
}
#declare Rim =
union {
difference {
cylinder{<0,0,0><0,2,0>dish_radius }
cylinder{<0,-.5,0><0,2.5,0>dish_radius-2.5 }
} texture{ Brushed_Aluminum }
}
#declare MountingPlate =
union {
difference {
cylinder{<0,0,0><0,-4,0>100 }
cylinder{<0,.5,0><0,-4.5,0>7.5 }
} texture{ vero_green }
}
#declare SatDish =
union {
union {
difference {
object{ BasicDish }
cylinder{<0,-.5,0><0,dish_depht+1,0>2.25 }
}
object{ Rim translate<0,dish_depht,0> }
object{ MountingPlate }
} rotate<90,0,0>
}[/code]
But the question is how make i the dish look like its made out of mesh
It should look somthing like this
http://www.harry-arends.nl/werkgroep/images/schotelKL.jpg
Post a reply to this message
|
|