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"gharryh" <h.a### [at] harry-arendsnl> wrote:
> For a scene i would like to include a floor.
> Therefore is modified the superellipsoid example.
> Running this whitout the #macro and #end the schene renders perfect
>
> [code]
> union{
> object { Row }
>
> #while(index <= MaxRow)
> object { Row translate x*Offset*index }
> #declare index = index + 1;
> #end
>
> pigment { White_Marble }
> finish { phong 1 phong_size 50 reflection .35 }
> }
>
> plane {
> y, 0 //this is the grout
> pigment { color White }
> finish { ambient .4 diffuse .7 }
> }
> #end
> [/code]
>
> But if i call it as a macro like object{Floor(10,10) } it produces a error at
> the plane command. It puzzles me how this is possible. Anny help is welcome.
This is because you have two separate objects, the union{} and the plane{}, in
the macro. When you are calling it inside your object{} wrapper, it is looking
for only one, so when it reaches the second, it returns an error.
Try calling it union{Floor(10,10) } instead, or put the plane and union together
in a union{} wrapper inside the macro.
-tgq
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