Here's a slower version, with radiosity. The camera tracking was easier than I
expected - I added some pre_sdl in the BPP lua to #declare all the exported
items, putting the bricks into an array. I could then calculate the average
brick position for each frame, and use this location in the camera look_at. This
opens up all sorts of interesting possibilities for wacky tracking shots -
following individual items closely, even 'attaching' the camera to items.
I will experiment further :)
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