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William F Pokorny <ano### [at] anonymousorg> wrote:
> Does BPP write 210 sets of positions/transforms which are then rendered
> by frame in povray? Or, is BPP set up to simulate/render per frame?
It writes a set of .inc files containing the geometry transformed using matrix {
}. You can optionally specify POV-Ray SDL in the lua code to surround the matrix
transform. Also exported is a .pov file which does an #include based on the
clock variable, and an .ini file to set up the animation loop.
> Suppose I am wondering if one can one peak ahead by rendering select
> frames after a total simulation completes.
You can, by simply #including the frame you want to see and turning off the
animation. This is how I set up the camera and environment in the master .pov
file before rendering the whole animation.
> Also, whether it is possible
> to look at a what happens to a few items of the whole simulation in
> isolation by rendering just those items.
I'm not sure. Perhaps if you used the in-line SDL feature to #declare all the
geometry items into an array, then the #include would insert nothing into the
scene and you could pick out any subset of items you wanted. I should try this,
it sounds like it might be quite powerful.
> Lastly, we are now of course in anticipation of a movie staring the
> "Archimedean Solids".
Haha, good idea!
> Bill P.
The other Bill P
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