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Hi everyone,
I am currently using MakeHuman to design human models with Blender.
I have designed a very simple model with MH, and applied on it a simple set of
clothes then I have exported the model in the *.mhx format so that I can import
it when using Blender.
I have to use the POV-Ray renderer for specific reasons (I have got to use the
associated *.pov file in another POV-Ray scene). But when I render the human
model with the POV-Ray renderer I have got a very strange texture arrangement
..... I don't have this problem with the Blender renderer, as you can see below.
The model rendered with the Blender renderer (imported model from MH, using
Blender) :
http://hpics.li/eaf7dd6
The model rendered with the POV-Ray renderer (using Blender, and imported from
MH using Blender) :
http://hpics.li/2f1daa8
It looks like my textures are not mapped in the good direction or something like
that, as if they have been reversed ....
The skin texture is correctly mapped tough
What do you think about this problem ?
Do you know if it exists a simple trick to solve this ?
I'm using the latest MH (1.07beta), Blender 2.66.1 and POV-Ray 2.7beta.
You can download my *.pov file, my *.mhx file and the textures associated here :
http://dl.free.fr/mdk3ahYqj
Thanks !
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