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Something like this? (You'll need to make the substrate box hollow.) You may
want to make the other objects darker so a brighter glow can be seen against
them.
intersection{
plane{y,0}
sphere{<0,0,0>,1}
interior{
media{
emission 1
density{ spherical triangle_wave
density_map{
[0.0 rgb<0.0, 0, 1.0>]
[0.9 rgb<0.3, 0, 0.8>]
[1.0 rgb<1.0, 0, 0.0>]
} }
}//end emission media
media{
absorption 1
density{ spherical //poly_wave 0.5
density_map{
[0.0,rgb<0.0, 0, 0.2>]
[0.0,rgb<1.0, 0, 0.0>]}
}
}//end absorption media
}//end interior
texture{ pigment{color rgbt<1,1,1,1>} }
hollow
}//end intersection
Hope this helps
~waggy
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![](/i/fill.gif) |