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James Holsenback <nom### [at] nonecom> wrote:
>
> I thought this example was very familiar ... it's basically from the the
> tutorial section on media. You forgot /one/ important step. Have a look
> at this section and see if you can spot it:
>
> http://wiki.povray.org/content
>/Documentation:Tutorial_Section_3.7#Media_and_photons
> BTW: you also have 2 camera definitions (one gets ignored ... see
> warning stream)
Yes! This is it's basically from the the
tutorial section on media
I rewrote again
I followed an example above where there are no photons and added reflecting
floor and changed global settings
Look:
http://blender3d.org.ua/forum/rendering/iwe/upload/povray_gluk.png
//I don't know that I miss in this text.Help me please!
global_settings
{ photons
{ count 20000
media 100
}
}
camera { location <14.9, 1, -8> look_at -z angle 70 }
light_source { <10,100,150>, 1 }
background { rgb <0.3, 0.6, 0.9> }
// A dim light source inside the room which does not
// interact with media so that we can see the room:
light_source { <14, -5, 2>, 0.5 media_interaction off }
// Room
union
{ difference
{ box { <-11, -7, -11>, <16, 7, 10.5> }
box { <-10, -6, -10>, <15, 6, 10> }
box { <-4, -2, 9.9>, <2, 3, 10.6> }
}
box { <-1.25, -2, 10>, <-0.75, 3, 10.5> }
box { <-4, 0.25, 10>, <2, 0.75, 10.5> }
pigment { rgb 1 }
}
// Reflective floor:
box
{ <-10, -5.99, -10>, <15, -6, 10>
pigment { rgb 1 }
finish { reflection <0.5, 0.4, 0.2> }
photons { target reflection on }
}
// Scattering media box:
box
{ <-5, -6.5, -10.5>, <3, 6.5, 10.25>
pigment { rgbt 1 } hollow
interior
{ media
{ scattering { 1, 0.07 extinction 0.01 }
samples 30
}
}
}
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