POV-Ray : Newsgroups : povray.binaries.images : Apparent bounding bug in sphere_sweep : Re: Apparent bounding bug in sphere_sweep Server Time
20 May 2024 10:19:42 EDT (-0400)
  Re: Apparent bounding bug in sphere_sweep  
From: Kenneth
Date: 29 Apr 2013 23:40:00
Message: <web.517f3c8bee7a6958c2d977c20@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:

>
> The first thing to note is that whenever you transform an object,
> obviously the bounding box needs to be adjusted accordingly.
>
> This is generally implemented in a pretty braindead manner: The bounding
> box is re-computed from scratch.
>
> Normally this does not interfere with custom bounding boxes, because
> those are applied only at the closing brace of the object statement,
> when all your transformations are done already.
>

I'm wondering about the implications of this during SDL coding--the ordering of
terms. If I'm understanding this correctly, is the placement of the bounded_by
object actually important? (The docs are silent on this issue, except for a
single example with no in-depth explanation.)

In other words: Which of these two constructions is the 'better' one re:
bounded_by? (I haven't checked the math, BTW; these are just dumb examples)

difference{
sphere{0,1}
sphere{0,1 translate 1*x}
bounded_by{sphere{0,2.1 translate 1*x}} // placed *prior to* translate/rotate
translate <3,6,9>
rotate 35*y
}

OR...

difference{
sphere{0,1}
sphere{0,1 translate 1*x}
translate <3,6,9>
rotate 35*y
bounded_by{sphere{0,2.1 translate 1*x}} // *after* all the transformations
}

The first example is usually the way I do it--it just seems more 'intuitive' to
transform the difference *along with* the bounding object. But is that really
correct? Or does the ordering of terms matter at all?


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.