POV-Ray : Newsgroups : povray.binaries.scene-files : How to render 3d smoke using exisiting particle data : How to render 3d smoke using exisiting particle data Server Time
26 Apr 2024 10:49:37 EDT (-0400)
   How to render 3d smoke using exisiting particle data  
From: Ray
Date: 16 Apr 2013 04:50:01
Message: <web.516d1029e6ae6c84c2a18ad0@news.povray.org>
Dear all,

I want to render a nice 3d smoke figure on to my screen using the measured
experimental data (which is a 3d array of smoke density values in different
position and different time). I have checked Rune's particle system and learned
the particle system of pov-ray might be the way to obtain my goal.

It may be an easier job compared to Rune's work, because there is no need to
calculate new positions and velocities of particles. In Rune's work, when the
rendering completed, there was a particle data file generated. And my question
is how to render a 3d picture using the existing particle data?


simple example or give me a direction in this.

Best regards,

Ray


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