Ger <ger### [at] gmailcom> wrote:
>
> What I did however is store the differenced spheres in a text file and later
> #include that. Doing it this way you don't have the nested differences
> anymore and that has a huge impact on the render time. 7 seconds against
> 1:36 minutes.
Really?! That's quite fascinating; I've never tried such a trick. Being able to
shave off that much time is a method I need to investigate--especially for
animation!
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