POV-Ray : Newsgroups : povray.general : Reg- Scene/ Object Reflectivity pattern calculation : Re: Reg- Scene/ Object Reflectivity pattern calculation Server Time
29 Jul 2024 10:17:41 EDT (-0400)
  Re: Reg- Scene/ Object Reflectivity pattern calculation  
From: Mahadeesh
Date: 3 Apr 2013 01:15:01
Message: <web.515bb9af8779cae0f0688a760@news.povray.org>
clipka <ano### [at] anonymousorg> wrote:
> Am 03.04.2013 01:07, schrieb Christian Froeschlin:
> > Mahadeesh wrote:
> >
> >> I agree that we cant simulate microwave backscattering effect, but
> >> instead of
> >> that an light model is considered here. Can you throw some light on
> >> the line
> >> "diffuse texture for the back scattering" as mentioned in your post ?
> >> Similarily
> >> on the "radiosity for the bounces" ?
> >
> > it would probably be helpful if you play a bit with povray just to see
> > how light, objects and textures are defined to render images. The manual
> > covers this very well.
> >
> > Basically a texture defines how the surface of an object interacts
> > with light. For example, a white object will reflect all light and a
> > black object reflects no light. The amount also depends on the angle
> > between surface and incident light, with diffuse lighting it it
> > proportional to cosinus of angle.
>
> Speaking of light, To simulate SAR imaging you'll probably want to use a
> single light source placed at the camera location.

hello,

Yes. You are right.
Actually I'm looking to create the reflectivity pattern of any object/scene
using POV and use that in SAR image generation. Any suggestion for "how to
create reflectivity pattern of any object" ? Thank you.

Regards,
M


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.